A simple and very incomplete taxonomy of skills, with illustrative examples.
From information to action: The basic mechanisms by which a skill controls action are explored with an actor moving about a stage, by modeling joint rotation, with geometry and timing, using simulation and animation.
From optics to information: The basic mechanisms by which a skill utilizes perception to improve the control of action are explored in the same setting with gravity and vision.
Simple examples where a skill integrates perception and action:
Information representation and information processing for basic innate skills:
Counterindications and refutation: An information-processing feasibility model is successful if it works, i.e. if it can simulate the phenomena to be described without violating major constraints. Ideally the feasibility model should support hands-on interactive testing over the Web by readers/viewers.
Feasibility always present the challenge of separating between general concepts and implementation details. Some processes and algorithms may work in the simulation model because of the specific implementation, but not in the general systems they are means to investigate.