From information to action:
Physical action, for vertebrates, involves moving bones in the skeleton
relative to each other and relative to the environment. Connected bones
move relative to each other by rotating about a joint.
- Bones are moved through changes in the tension of muscles attached to these bones.
- The tension of muscles is controlled through binary neural information flowing to the muscles.
- In general, muscle tension is not static over time, i.e. joint angles keep changing.
- The muscle-tension information controls the sequence and timing of the
action and is generated from the information representing and specifying
the skill.
- To simplify the investigation, I ignore muscle tension and the
associated forces and momentum, and just look at joint movements.
- A pose is a special case where the joint angles are more or less unchanging.
- Action: The information controlling muscle tension, and thus the
joint-angles, is frequently updated (at roughly 10 to 50 msec intervals).
- Skills provide the information required for generating the
neural information to control action.
Innate skills have to be encoded in DNA.
- Because of the limits of DNA, skill information will have to be highly compressed.
- My model of skills proposes an 'inner language' to represent the
information in a highly compressed form.
Skills have to be stored and processed by the brain.
- Skill storage and processing is limited by resources such as memory and processing capabilities (brain power, speed).
- My model of skills proposes feasible mechanisms.