Part 6: Table of Contents for an abstract view of the basic mechanics of evolution
Organization      Pages      
Main menuentry into this research project
Overview
Simulation start up
describing the start-up populationparametric bounds for randomly generating the population
describing the attributes of the 'ideal' individual in the populationthe optimal attribute combinations - for selection (copying preferences)
describing the copy, select, and vary mechanismsinexact copies with variability, copied independently
Running
array run on serverarray loop: child -> parent, then next gen. child
Display2 different generations on display side by side
selecting the stats to display for the generationstoo many causes confusion
Review paramsparaneters used in the simulation
Review and discussioncopying as passing information from one generation to the next
Evolution as information passing with a learning componentexperimenting to optimize, using all individuals from a population