MIME-Version: 1.0 Content-Type: multipart/related; boundary="----=_NextPart_01C946A9.91E01950" This document is a Single File Web Page, also known as a Web Archive file. If you are seeing this message, your browser or editor doesn't support Web Archive files. Please download a browser that supports Web Archive, such as Microsoft Internet Explorer. ------=_NextPart_01C946A9.91E01950 Content-Location: file:///C:/542A52F1/ilang_s1v1.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" Quest for the missing link

The biological evolution of information processing

in the evolut= ion of language & learning,

and

my search for= the missing link between body and mind

 

Section 1:

Asking the ri= ght question about the basis for

 language comprehension and learning=

 

Rainer von Königslöw, Ph.D.

=  

Abstract=

=  

I speculate that there is a missing link, something that connects physical activity to mental activity.  Furthermore, I speculate that this missing link is related to the biological evolution of language and learning.  I investigate questions that are u= sually addressed in the field of neuroscience with empirical investigations.  I propose a paradigm that investig= ates these questions from the perspective of information processing, and thus al= so fits into the field of artificial intelligence.  I propose a design that uses an ‘inner language’ to control action sequences and to integrate visual perception into action.  I investigate how this ‘inner language’ facilitates and enhances learning.  The investigation demonstrates and validates the feasibility and benefits of the ‘inner language’ design with working prototypes. 

=  


=  

=  

TOC

=  

Introduction.. 5=

Chapter 1:  Discovering the right ques= tion to investigate. 6=

Chapter 2:  Experimentation based on social-engineering. 12=

Chapter 3:  Thought and action: the me= ntal and the physical 16=

Chapter 4:  Feelings and action.. 17=

Chapter 5:  Body and mind, the missing= link. 17=

Chapter 6:  The research paradigm R= 11; experimentation & validation.. 19=

Chapter 7:  The research paradigm R= 11; modeling information content, flow, and processing  21=

Chapter 8:  Notes & comments ̵= 1; status & future plans. 24=


 

Expanded TOC<= o:p>

=  

Introduction.. 5=

Chapter 1:  Discovering the right ques= tion to investigate. 6=

Topic 1:  complexity versus chaos: evolution.. = 6=

Topic 2:  evolution and learning. 6=

Topic 3:  Learning and forgetting is= like evolution and the second law of thermodynamics  7=

Topic 4:  structures -- complexity a= nd information content 7=

Topic 5:  information content for in= nate functions and instincts. 7=

Topic 6:  complexity and information content 8=

Topic 7:  investigating where theori= es come from... 8=

Topic 8:  measuring the information content of theories. 9=

Topic 9:  exploring computer-simulat= ed language comprehension.. 9=

Topic 10:  separating the thesis contribution from programming implementation   10=

Topic 11:  verification, falsificati= on, and the Turing test 11=

Topic 12:  wrong question:  search for a universal theory of language comprehension&= nbsp;  12=

Chapter 2:  Experimentation based on social-engineering. 12=

Topic 1:  social-engineering with la= nguage and learning – letting students play with the language and logic in my model as a learning tool 12=

Topic 2:  learning from instructions, copying, and experimentation.. 13=

Topic 3:  knowledge engineering, exp= ert systems, computer-aided work. 15=

Topic 4:  knowledge, language, and t= asks – metaphors for successful applications  15=

Topic 5:  knowledge engineering vs. = task re-engineering. 16=

Topic 6:  Language learning and task learning. <= /span>16=

Chapter 3:  Thought and action: the me= ntal and the physical 16=

Topic 1:  language comprehension as a mental activity. 16=

Topic 2:  reactive and predictive le= arning. 17=

Chapter 4:  Feelings and action.. 17=

Topic 1:  feelings as motivator and selector of actions. 17=

Chapter 5:  Body and mind, the missing= link. 17=

Topic 1:  my dream about finding the ‘missing link’ 17=

Topic 2:  the ‘missing link= 217; – connecting mental controls to observable physical action   18=

Topic 3:  the ‘missing link= 217; – connecting observable physical action and objects to mental descriptions. 18=

Topic 4:  the mind - growing up in a submarine. <= /span>18=

Chapter 6:  The research paradigm R= 11; experimentation & validation.. 19=

Topic 1:  computational equivalence<= span style=3D'color:windowtext;display:none;mso-hide:screen;text-decoration:none; text-underline:none'>. 19=

Topic 2:  minimalist feasibility. 20=

Topic 3:  empirical validation -- comparing simulated inner-language-based action with observable action.. 21=

Chapter 7:  The research paradigm R= 11; modeling information content, flow, and processing  21=

Topic 1:  complexity and information content 21=

Topic 2:  layering and information c= ontent = 22=

Topic 3:  layering, compression, and information storage capacity. 22=

Topic 4:  layering and information f= low.. 22=

Topic 5:  layering and information processing. 23=

Topic 6:  learning and the evolution= of layering. <= /span>23=

Chapter 8:  Notes & comments ̵= 1; status & future plans. 24=

Topic 1:  present work and future pl= ans. 24=

Topic 2:  notes. 24=

 


=  

=  

Introduction

=  

= Let me introduce myself.  I am a gene= ralist rather than a specialist.  I h= ave degrees in Social Psychology, Computer Science, and Mathematical Physics.  I submitted an M.A. thesis in Soci= ology and Anthropology, and done work in Measurement Theory.  I had an office in Linguistics, wh= ere my most active thesis supervisor hung out.&nb= sp; I worked in aerospace, automotive, chemical, and mining.  I developed technology for banks, = Bingo halls, and Beauty Pageants.  I= have done things in legal, medical, and food.&n= bsp; I think I have been involved in most sectors of society, mostly at t= he research end and with the introduction of new, computer-based, technology.<= span style=3D'mso-spacerun:yes'>  All of this is a long-winded apolo= gy for drawing analogies from all over.  Please bear with me as I zig-zag through a variety of topics.  I hope I can pull it all together = and make sense for you at the end.

=  

= I have been around computers for a long time.&nbs= p; I got to help Arthur Burks fire up a chunk of the Eniac at Michigan.  I programmed on IBM 704, 1450, and= one of the first 360/67.  I have programmed with teletypes and punched paper tape, punched cards and magnetic tape.  I was part of the ARPA project and I played games on the PDP 1.&n= bsp; I have programmed in many languages, from assembler through Fortran, Algol, and C, to LISP and Prolog.  I worked with computer software applications in education, helped to introduce word processing, and helped to introduce new computer-based restructuring of the work place.  I have also b= een involved with expert systems, process control, simulations, database systems such as inventory control, etc.  Again, this is an apology for presenting a stew, based on mixing leftovers from different fields of computer science and engineering, rather than presenting a simple and elegant meal such as a neat mathematical theor= y.

=  

= A while ago, when I was teaching a 4th year / graduate course on measure= ment theory, a student raised his hand and said “There is one thing that is still clear.”  The whole= class broke up with laughter, but it has stuck with me ever since.  I have tried my hand at an informal style, with editorial help from my daughter.  I hope it is clear, but I would appreciate any comments on what needs further clarification.

=  


=  

Chapter 1:  Dis= covering the right question to investigate

=  

Topic 1:&nbs= p; complexity versus chaos: evolution

=  

= Even as a kid I noticed that my room always ended up in a mess, and that my model airplanes and other constructions usually broke.  As a second year student in Physics, I le= arned about the second law of thermodynamics, that everything is sinking into cha= os over time.  That made a lot of sense.

=  

I learned only a little about evolution, where life gets more and more complex over time.  The principle made= some sense.  There is trial and error.  The successful life forms get sele= cted and copied over and over again.  The theory supports the spontaneous development of more complex living systems.=

=  

= There is a missing part, the evolution of complex atoms and molecules in physics and chemistry.  The big bang theor= y is not easy to understand.  Anyti= me I made a big bang by mixing chemicals it only broke things and made a big mes= s, as my sisters can attest.

=  

= The question about the role of evolution versus the second law of thermodynamic= s has stayed with me ever since.    I never did make much sense o= f it, but it led to great late night discussions with just a drink or two.

=  

Topic 2:&nbs= p; evolution and learning

=  

= I see evolution as nature’s learning to adapt species to the environment through continuous and automatic experimentation over a long span of time.<= span style=3D'mso-spacerun:yes'>  There is some randomization (mutat= ions etc.) and then there is selection that favours the more successful variants.  From an engineering perspective I see this as a very complex search or optimization process, wh= ere all the species are searching for better, more satisficing variants.  Each of the searches is independen= t, but all are interdependent.  The t= hird part is copying, where the proportion of more optimal variants increases ov= er time.

=  

= I see a parallel process for individuals within a species where learning helps to a= dapt the individual to the environment.  Automatically generated experimentation reappears in learning how to crawl, walk, or fly.  I see th= is learning as making the individual more complex, from newborn to adult.  In some species this learned compl= exity can be passed from one individual to another, typically from an older to a younger, in a kind of apprenticeship training.

=  

Topic 3:&nbs= p; Learning and forgetting is like evolution and the second law of thermodynamics

=  

= I see the tension between learning and forgetting to parallel the tension between evolution and the second law of thermodynamics.  Learning increases complexity and = the ability of individuals to adapt to the environment.  Forgetting increases uncertainty a= nd chaos.  Forgetting seems to in= crease over time and aging.

=  

Topic 4:&nbs= p; structures -- complexity and information content

=  

= It would be nice to have a measure of complexity so that we can compare species and individuals.  For species we h= ave an approximate measure through the DNA.  I would compare this to an architect’s blueprint for a building.  A simple building o= nly needs a few pages with relatively few lines.  A large and complex building needs= many drawings with many lines.  The builder can read these drawings and build the building.  I can describe these pages and lin= es, and I can enter this description in a computer.  On the computer the description wo= uld be stored as a long string of ones and zeros.=   I can then count how many ones and zeros, or bits, it takes for the complete description.  The more bits, the longer is the description.  The longer the description, the more complex is the object described= .

=  

= The DNA acts like the architect’s blueprint.=   It is sufficient to ‘construct’ the individual.  I have been asking around for esti= mates of the information content of the DNA for different species, but I have not= yet gotten a very satisfactory reply.  I have seen estimates of 20,000 to 30,000 genes for human DNA, but then I wou= ld like to know how much information is in a gene.  How many different things can it specify?   I read that mo= st of this information is structural such as for building proteins.

=  

Topic 5:&nbs= p; information content for innate functions and instincts

=  

= Is there functional information such as ‘walking in a straight line’, or ‘recognizing birds’, and is it stored in genes?  We have the concept of innate beha= viours such as instincts.  I think th= at we should find out where and how that information is stored in the DNA.  As a second approach, and as a way= of triangulating, we should find out how much ‘spare’ information capacity is left, after the information for the construction is subtracted = from the total information capacity of the DNA.

=  

Topic 6:&nbs= p; complexity and information content

=  

= Learning increases the capabilities of an individual.  Learning presumably reduces the randomness of behaviour.  Lear= ning also differentiates individuals, as they learn different skills.  Some individuals may learn more th= an others.  This holds true for a= nimals as well as humans.  There shou= ld therefore be an information measure for the added knowledge or capabilities of an individual due to learning.  <= o:p>

=  

= This concept of information content due to learning only came to me quite gradua= lly.  All non-random behaviour presumabl= y is either innate or learned.  The= total information content associated with the non-random behaviour under control = of the individual therefore must be the sum of the information content conveye= d by innate behaviours encoded in the DNA and the information content added thro= ugh learning.

=  

Topic 7:&nbs= p; investigating where theories come from

=  

= In about 1963, while studying theoretical physics at the University of Saska= tchewan, I decided that the real problem was how we come up with theories.  Theories represent much of our knowledge.  Experiments are gr= eat but rarely conclusive.  How do= we know that there aren’t great questions and corresponding theories that would help to explain things much more clearly.  There must be questions that haven’t been asked yet because nobody has thought of them.  After completing my undergraduate = degree in math and physics, I decided to chase the question of where theories come from and what they do.  It see= med no crazier than chasing nuclear disarmament, civil rights, and a just society.=

=  

I decided to do a masters in Sociology and Anthropology at UBC.  I started to study religious group= s that have theories that are clearly counterfactual.  An example is a theory that the en= d of the world will happen on a certain date, but the date comes and goes without any cataclysmic event.  Talkin= g in tongues is another example.  T= he people in these groups are nice and the conversations were interesting, but= it was very hard to understand what was going on.  There seemed to be a lot of persua= sion and mutual support.  To follow= these concepts, I turned to experiments with small groups in laboratory settings.=

=  

= As a recent convert from theory in math and physics, I wanted to generate formal, falsifiable theories rather than just developing personal understanding wri= tten up in a nice story.  This seco= ndary endeavor became the main focus for my thesis, building computer simulation models of small group phenomena, and working out formal measures of the information content in such theories and models.  I presented this work at the natio= nal sociology convention in Ottawa, but, unfortunately, the 1967 war broke out a couple of hours after my presentation, so that I did not get much feedback.

=  

Topic 8:&nbs= p; measuring the information content of theories

=  

= In the formal part of the thesis, I valiantly tried to develop a measure of how mu= ch information a given theory would contribute over the null hypothesis.  The measure was based on formal lo= gic and proposed that a correct theory would reduce the randomness of the null hypothesis and thus add a certain number of bits of information.  Today I find my efforts of more th= an 40 years ago amusing and somewhat silly (my first effort at using formal logic).  But the question of h= ow many bits of information are added by new knowledge is still relevant.=

=  

= I did learn that theories, and a lot of learning, are expressed in language, at l= east for humans.

=  

Topic 9:&nbs= p; exploring computer-simulated language comprehension

=  

= Since most theories are cast in language, I decided to develop a computer simulat= ion of natural language to find a way of further formalize this approach.  I was convinced that mathematical = models in theories are just extensions of ideas expressed in language.  I was fortunate to convince the University of Michigan to allow me to try this approach by combining social psychology with computer science and linguisti= cs, starting in 1967.  They also h= ad a good group in Mathematical Psychology and Measurement Theory.  The university’s approach was simple:  if a number of very s= enior professors agreed that my work deserved a Ph.D., then it was OK by them.  So I had a lot of latitude and a l= ot of cliffs to fall off.

=  

= I wanted to combine understanding instructions with understanding descriptions and questions, and with understanding evaluations.  I built an interactive system base= d on LISP, a computational grammar, and logic that can do simple tasks specified with simple English sentences (commands and questions).  The system interprets the sentence= s and automatically writes and executes a program in LISP to do what it is reques= ted to do by the sentences.  It al= so interprets descriptive sentences so it can remember the content and answer questions about that content.

=  

Topic 10:&nb= sp; separating the thesis contribution from programming implementation

=  

= One of my thesis advisors had a very good question:  “what is the main contributi= on of the thesis”.  At the most abstract level, the question is easy to answer:  “the thesis shows how comput= ers can demonstrate language comprehension by doing tasks based on language-bas= ed instructions and descriptions, where the same task can be done by human subjects using the same instructions and descriptions, and where the output= of the task is similar.”

=  

= At a less abstract, more detailed level, the question is somewhat harder to answer.  The program underlyin= g the thesis uses a computational grammar and some logic to interpret written instructions into a high-level program.&nb= sp; The high-level program that has been constructed in turn uses grammar and logic to interpret written descriptions.  The program (and the written instructions) can also deal with additional tasks such as answering questio= ns based on the written material.

=  

= At a yet more detailed level, the question is much harder to answer.  The program ‘understandsR= 17; and responds to commands (instructions), assertions (descriptions), and questio= ns.  The program ‘understands̵= 7; references to people, tasks, etc.  The references can be direct, descriptive, or indexical.  Descriptive components can include comparisons and negations.  Th= is list can go on, and describe the capabilities and limitations of the program underlying the thesis.  But it= is less clear how and why this list answers the question.

=  

= At the most detailed level, my program has almost ten thousand lines of code, with thousands of complex data representations.=   The program modifies itself and adds code while interpreting instructions and commands.  Wh= ile using formal logic etc., the program is almost incomprehensible.  There are no clear boundaries betw= een substantive theory and heuristic computational implementation.  It worked reasonably well for mode= ling the target behaviour and for generalizing to other, similar behaviour.  This type of LISP and self-modifyi= ng programming has been almost completely abandoned, except for some artificial intelligence projects, because it is too difficult to get bug-free and to maintain.

=  

Topic 11:&nb= sp; verification, falsification, and the Turing test

=  

= Being a thesis in social psychology, the thesis had to be tested, which means experimentation and statistics.  I had to come up with an empirical method.&n= bsp; Fortunately, the British mathematician Turing had come up with the concept that programs like mine could be tested by giving the same informat= ion to the computer model as to humans.  If an observer could not tell by the responses whether they were generated by a human or by a computer, then the computer model passed the t= est.

=  

I therefore simulated the language capabilities of a student participating in= a typical experiment in social psychology.&n= bsp; The student and the computer get written instructions on what to do = in the task, then a description to understand, and then an evaluation componen= t.  In the evaluation the student and t= he computer make choices on various evaluative scales (dimensions), where the = choices are based on the description.  The computer model got the same written instructions, also expressed in grammatical Engl= ish sentences but slightly simplified from the typical experimental instructions and descriptions.

=  

= These were early days in computing.  Most people were still using punched cards.&nbs= p; I was lucky to get a CRT terminal and another terminal that could pr= int on thermal paper.  However, the input and the output would not have fooled anybody.  My program could do the task, bare= ly, but it would not look natural.  It could do different tasks, and produce different evaluations.  But, give it exactly the same task= twice and it would do exactly the same thing.&nb= sp; So it would pass the Turing test only if the observer was watching f= rom a great distance.

=  

= The model does support language comprehension, as long as the sentences do not = get too complex or work with ambiguities.  The model also supports some learning, but is restricted to language-based learning from explicit instructions.  So it fits some school instruction models but cannot show learning by trial and error, or learning by mimicking others (apprenticeship learning).

=  

= Social psychologists would have preferred real experimentation, with experimental groups, treatments, and formal measurements as well as statistical comparisons.  However, I barely managed to get all the programming done to allow general language comprehension, including figuring out who or what pronouns refer to in cont= ext, and to sort out what is meant when the sentence includes negation.  I never did figure out good experimentation that would be appropriate, and random selection of subjects into groups just didn’t fit.  <= /span>

=  

Topic 12:&nb= sp; wrong question:  search= for a universal theory of language comprehension

=  

= Underlying the thesis research was the assumption that there is a universal method for understanding and working with language.&n= bsp; Alternatively, there might be a single individual somewhere who understands language just like my computer program, but that all other individuals do it differently, in their own way.  Subsequent research has mostly fol= lowed the universality assumption, but I no longer believe it.<= /p>

=  

= One of the most powerful tests of theories in physics is based on their applicatio= n in engineering practice.  The pra= ctical theories survive.  Following t= his idea, I thought of another approach to verification and validity -- testing= my language comprehension theory and model in social-engineering applications.=

=  

=  

Chapter 2:  Exp= erimentation based on social-engineering

=  

Topic 1:&nbs= p; social-engineering with language and learning – letting studen= ts play with the language and logic in my model as a learning tool

=  

I experimented with using my thesis computer model for undergraduate instruct= ion.  I was lucky to get some funding fo= r the educational application of computers.  Most such research focused on teaching and testing, i.e., on present= ing material and testing recognition and recall.  I proposed having the students lea= rn by exploring and using trial and error.  One such experiment used the computer system to teach about scientif= ic theories and experimentation at a very basic level.  A class of undergrads was split in= to groups.  Each group made up it= s own theory of the world, and entered it through commands and descriptions into their version of the computer model.  The group then handed over its version to another group, and that gr= oup had to discover the theories by asking questions of the model, and running = very simple experiments.  It was interesting how difficult students found it to discover the correct set of theories, and how illuminating they found it for understanding research.  It became clear to them that the ‘truth’ was not simply out there.

=  

Topic 2:&nbs= p; learning from instructions, copying, and experimentation

=  

= From my thesis work there were two directions to go.  One was to increase the sophistica= tion of the language comprehension.  An example of such a challenge is the disambiguation of indexical references.<= span style=3D'mso-spacerun:yes'>  Another is to deal with the ambigu= ous scope of negation.  An example illustrating both is a sentence like “He is not stupid about thisR= 21; toward the end of a conversation.

=  

= The other direction was to further study the utilization of language in the wor= ld (an engineering validation of language-based models).  I chose to investigate learning wi= th and through the utilization of language.  I developed an interactive computer system to simulate a research assistant.  Interacting with t= he computer system is like role playing.  The student is the senior researcher.  TARA (The Automated Research Assis= tant) is his or her research assistant who actually runs the experiment.  TARA allows students to use sentences to specify the experimental design, the groups or objects to be investigated, the method or treatment to be applied, and the = measurements to be made.  TARA then goes off to do the experiments by running simulations.  It comes back to report the data.<= span style=3D'mso-spacerun:yes'>  It this point it is told what data analysis to do, and how to present the results in graphs and tables.

=  

= The simulations are written by graduate students for their specific research topics.  I also included some = more simulations from the Michigan Experiment Simulation System, a project I had been involved with in my graduate years.

=  

I explored three kinds of learning with this system.  The first one is learning from exp= licit instruction, where the students are told explicitly and precisely what to e= nter into the computer to run a pre-selected experiment. 

=  

= The second approach is learning by imitation.  My approach focused on moving stude= nts from lecture-based learning (language-based learning) to an apprenticeship-= type learning, where the students copy tutors and each other.  The class is told what kind of pro= blem to solve or explore, and the students talk to the tutor and to each other a= nd copy the approach used by fellow students that seem to work. 

=  

= The third type of learning is learning by trial and error.  The students generate experiments = they can do with the system.  The students design, run, and analyze experiments on their own within the capabilities of TARA and of the simulati= on model.  Basically they use the= system to make their own discoveries.  If the results are inconclusive, or if all the rats die from overdoses in drug experiments, then the student modifies the design and tries again.  Unlike real-life experimentation, = where it takes a long time to get results, the data comes back quickly and can readily be analyzed with help from TARA,= so that the experiment can be evaluated.  Even if the experiment works, students often find that the initial design does not address the problem or theory they hoped to investigate.   

=  

= The system (also known as QUEST – Queens University Experiment Simulation= for Tutorials) was used by about 1000 students over a number of years at Queen’s University.  It demonstrated that learning the language of experimentation and doing virtual experiments with language and numeric data can nicely complement hands-on experiments in labs. This system was considered successful in complementing= the usual approach of lecturing and of teaching laboratory techniques.

=  

= I was at a high-level meeting with a dean and senior academics, including department heads, when a very senior colleague of mine compared computers to flush toilets, and did not think this kind of work fit into academia.  ‘Ouch!’  Needless to say my work, while dee= med successful, did not get me a the required academic credit (1974-1980, before Cognitive Science) to lead to promotion.&n= bsp; In all fairness, I spent too much time in developing the core system, developing interactive capabilities when the campus was still using punched cards, developing a typesetting system for maintaining the documentation, a= nd developing a data analysis and graphing system for helping student analyze = and interpret the data. 

=  

Topic 3:&nbs= p; knowledge engineering, expert systems, computer-aided work

=  

= Fortunately for me, industry was interested in my skills and experience, and there were many opportunities to develop new, computer-based technologies.  I wanted to explore knowledge engineering across most, if not all, social and industrial sectors while ma= king a living and raising a family.  Fortunately for me, expert systems, process control, and electronic books were popular and allowed me to explore many types of applications whi= le introducing new technology through designing and building working prototypes.  I developed worki= ng prototypes of systems for process control, electronic books, quality control, simulati= ons, inventory control, and communications.&nbs= p; The technology was and is being used for automating operations in aerospace, automotive, chemicals, oil, mining, banks, bingo halls, beauty pageants, legal firms, publishing, medical, and food import and distributio= n.

=  

Topic 4:&nbs= p; knowledge, language, and tasks – metaphors for successful applications

=  

= Changing manual labour to computer-assisted labour, especially in white collar jobs = and professions, involves a culture change.&nb= sp; The people interacting with the computer have to be comfortable with= the change in their tasks.  At the= most trivial level this is captured by the question:  Are you working for the computer o= r is the computer working for you.  At another level this is captured by the question:  Is the computer behaving like a pe= rson you know and understand. 

=  

= Developing computer applications involves redesigning tasks, which in turn involves restructuring the metaphors underlying the work.  These critical metaphors are langu= age based and link into beliefs (and myths) about who can do what, and how it works.  Successful computer applications have to tie into these metaphors, and might change them gradua= lly over time.

=  

= The computers have to ‘talk’ to people in terms they understand, in sequences that are a natural part of their tasks as they understand them.  Computers have to be seen as suppo= rting the people in their tasks (rather than people supporting computers in doing their tasks), i.e. we have to anthropomorphize computers.  In dividing tasks and responsibili= ties between people and computers, both have to be able to do what is requested = of them, usually because the new task is an extension or variation of a task t= he people have done in the past.

=  

Topic 5:&nbs= p; knowledge engineering vs. task re-engineering

=  

= During this 20-30 year process I became convinced that it was unlikely that there = was a single semantic space, with a single basis of knowledge and understanding.  I became convi= nced that there are islands of shared tasks.&nb= sp;  Rather than having des= criptive knowledge, it is better to look at the ability and competence to do tasks.<= span style=3D'mso-spacerun:yes'>  Many of these tasks will be interdependent with other tasks and require communication to coordinate tas= ks by synchronizing actions in both space and time.  Much of the work I had done with ex= pert system and computer-based semi-automation was to help people coordinate tas= ks where it was difficult to synchronize in time and space, but where tasks ha= d to be performed in different places and at different times.  Language communication plays a maj= or role in this remote and asynchronous coordination.

=  

Topic 6:&nbs= p; Language learning and task learning

=  

= I became convinced that language learning was a component of learning how to do task= s, rather than a separate form of learning.&n= bsp; This fits in well with evolution, where successful actions matter mo= re than communication per se.  Fr= om this perspective, learning to use language is learning the appropriate spee= ch acts or writing acts.  One of = my students exclaimed “I don’t have time to think, I’ve got = to study”.  What I have tak= en out of that is that his goal was to do well on an upcoming examination, rather = than just developing a deep understanding.  This got me to thinking that the evolution of language as a biologic= al capability might be important for understanding language comprehension.

=  

=  

Chapter 3:  Tho= ught and action: the mental and the physical

=  

Topic 1:&nbs= p; language comprehension as a mental activity

=  

= I have always thought of language comprehension and use as a mental activity, like thought and consciousness.  Ac= tion, such as walking, is a physical activity.&n= bsp; Talking is a physical activity, moving the jaw etc., that presumably= is linked to mental activity in some fashion.=   This link is not well understood, and has been hotly debated, starti= ng with Greek philosophers.

=  

Topic 2:&nbs= p; reactive and predictive learning

=  

= Learning can be seen as improving the success of actions.  Reactive learning is based on past experience.  Predictive learni= ng is based on thinking and problem solving.&nbs= p; One can imagine reactive learning without mental activity, but it is hard to imagine predictive learning without mental activity.  Reactive learning is based on tria= l and error and has some inherent limitations.&n= bsp; For some actions, errors can be fatal, which is fine for evolution b= ut tough for the individual involved.  It is also a very slow form of learning since it presumably involves multiple generations.  Quick learning, such as single trial learning, would seem ideal, but it has its o= wn problems, including being inherently unstable.  Predictive learning has real advan= tages, but it raises the question of how animals learn.

=  

=  

Chapter 4:  Fee= lings and action

=  

Topic 1:&nbs= p; feelings as motivator and selector of actions

=  

= I see feelings such as hunger and tiredness as independent of and separate from actions.  I see feelings as influencing the selection of action sequences that are recalled from memory= and considered for execution.  So feelings such as hunger and tiredness are input that is not the result of an action.   

=  

=  

Chapter 5:  Bod= y and mind, the missing link

=  

Topic 1:&nbs= p; my dream about finding the ‘missing link’

=  

= As someone who has studied both physics in the natural sciences and social psychology in the social sciences, I would like to connect these disciplines.  Physics and the natural sciences have led nicely to engineering, where we can apply what we have learned about the world to change the world, thus also validating our knowledge.  The social science= s have been far less successful in leading to social engineering.  So it is more difficult to have confidence in the knowledge obtained in the social sciences.

=  

= In the natural sciences there has long been a dream to connect all the different branches through a unified theory.  I have a similar dream that it might be possible to link the social sciences to the natural sciences.  This work represents my effort to address this issue.

=  

Topic 2:&nbs= p; the ‘missing link’ – connecting mental controls to observable physical action

=  

= The theory is that ‘inner language’ instructions for actions are translated into successively more detailed instructions that eventually are converted into precise instructions to the muscles that control joint rotation.  This addresses one direction of the missing link, going from mental and inner-language-based action plans to physical action observable in the world. 

=  

Topic 3:&nbs= p; the ‘missing link’ – connecting observable physical action and objects to mental descriptions

=  

= The theory is that visual and other perceptions can be translated into ‘i= nner language’ descriptions that in turn can lead to instructions for actions.  We used the example = of mimicry that leads to a description of an observed action so that the action can be copied.  This addresses= the other direction of the missing link, going from physical action observable = in the world to mental and inner-language-based descriptions and action plans. 

=  

Topic 4:&nbs= p; the mind - growing up in a submarine

=  

= For years I imagined the mind as a person growing up alone in a submarine (or i= n a cave).  To learn about the wor= ld he could stick out the periscope and look, or he could listen to sounds from outside, or maybe from a radio.  It always seemed difficult to me to be in this position, especially in the childhood years.  Once you know about the world and can manage spoken and written language, it is easier to make sense out of what you see through the periscope or hear over the radio.  So an important questi= on is how you get started. 

=  

= I have met some people who seriously thought that some initial knowledge was encod= ed in the DNA, i.e. was innate.  I always found that claim to be unreasonable and unlikely.  But there is a catch 22 in that it= is easier to learn additional things once there is a fair amount of initial knowledge, including the skill to learn.&n= bsp; This challenge is even greater for species that do not have a shared language for communication and thus cannot benefit from language-based learning.

=  

= I always assumed that we get started with post-birth learning by trial and error, and that the same would be true for animals as for humans.  The question then becomes: when yo= u have no skills and little control even over your own body, how do you start learning.  The second question= is: what capabilities, skills and knowledge do you need to be able to learn from others (apprenticeship learning).  We end up with 3 types of learning:=   learning by ourselves (learning by trial and error), learning from others (apprenticeship learning), and formal instructions (language-based learning).  Only the first 2 t= ypes seem to apply to many other species.

=  

=  

Chapter 6:  The research paradigm – experimentation & validation

=  

Topic 1:&nbs= p; computational equivalence

=  

= In the late 60s I took a course on abstract computing, with automata and Turing machines.  One of the more interesting assignments was to prove that any mathematical / numerical calculation could be done with a transformational grammar.  We also used McCulloch-Pitts neuro= ns to solve computing problems.  Wha= t I really learned was to abstract computing problems from any specific hardwar= e or computer language.  I see the neurons and the brain as a large and complex biological computing device.  If I can show how an information processing problem can be solved with a conventional computer, then I can i= nfer that the biological computer could solve the same problem.

=  

Topic 2:&nbs= p; minimalist feasibility

=  

= Using this approach, support for the theory is garnered by showing that it is feasible for an abstract system to behave in a manner consistent with the behaviour observed in an individual of the species.  Building a corresponding simulation model that exhibits the desired behaviour does not prove that the body and brain solve the same computational problem.  However, it shows that it is feasi= ble that the brain solves the same abstract computational problem with similar information processing algorithms.  <= /span>Any competing theorist therefore faces the challenge of developing a theory who= se feasibility can be demonstrated with a simulation model that exhibits simil= ar behaviour.

=  

= It helps if the theory and feasibility model is minimalist, i.e. is as simple as pos= sible.  In general, if a competing theory = and model is competent to illustrates the same behaviours, and if it is much simpler with fewer elements and fewer interconnections, then that theory and model is preferable.  Galileo = and the two competing models of the solar system is a good example.<= /span>

=  

= A theory is falsified if the corresponding simulation system is not capable of simulating the targeted features of the behaviour.  Of course there is always the hope= that one can fix or improve the simulation and thus rescue the theory.

=  

= The theory was and is being tested with a successive set of simulations.  Each simulation makes different simplifying assumptions and, in general, adds functionality.  All of the simulations work on simplified stick-figure skeletons.  <= /span>The current ‘working’ version assumes that there is a pair of muscl= es for every plane of rotation for every joint, and that the angle of rotation= is controlled by the difference in tension of the two muscles.  The model calculates the different frames of reference relative to the ‘ideal’, starting with the = hips and going outward to the hands, feet, and head.  The next version under development= is integrating limited stick-figure comparisons for simple mimicry.=

=  

= A simple eye-ball verification is like the Turing test:  Does the output of the simulation = model produce realistic, natural-looking actions (motion sequences).  The simulation can be used to prod= uce output that can be read by an animation program such as Autodesk (Alias) Ma= ya software to produce more realistic-looking motion sequences. 

=  

Topic 3:&nbs= p; empirical validation -- comparing simulated inner-language-based act= ion with observable action

=  

= Kinesiology uses cameras and body markers to record the precise trajectory of limbs and joints during a specific activity.  Modern animation techniques based on the motion of real actors have = made further advances.  Because of = these quite accurate measurements over time, we can know quite precisely where any given limb was at any given time relative to the stage.  The information, even though it mi= ght reflect the contour of the limbs and the body, is very similar to the information generated by our simulated stick-figure skeleton.  Similar measurements are made for = golf swings or investigating competitive sports such as running and swimming. 

=  

= I have set up the simulation so that data can be collected to allow such compariso= ns to be made.  I have not collected= kinesiology data, and I don’t have the facilities.  I have also not yet developed the = data analysis tools to support making the comparisons.  These are potential future project= s, especially if I can find a lab with the equipment that is interested in mak= ing such comparisons.

=  

= The general approach should be extendable to investigating action sequences for other vertebrates.

=  

=  

Chapter 7:  The research paradigm – modeling information content, flow, and processin= g

=  

Topic 1:&nbs= p; complexity and information content

=  

= Evolution has made individuals across successive species more complex.  Since the architecture and design = for each of these individuals is carried by the DNA at the time of their conception, we can estimate the innate complexity of the individual through= the information content of their DNA.

=  

= Learning and skill acquisition adds to the complexity of individuals.  Finding a measure for the informati= on content of individuals at different stages in their lives would be an interesting challenge but is not addressed here.  It is relevant to this investigati= on because it seems likely that some infancy and early childhood skills must h= ave been learned because DNA is unlikely to carry enough information to account= for those skills.

=  

Topic 2:&nbs= p; layering and information content

=  

= Evolution has made individuals across successive species more complex.  Since the architecture and design = for each of these individuals is carried by the DNA at the time of their conception, we can estimate the innate complexity of the individual through= the information content of their DNA.

=  

= Learning and skill acquisition adds to the complexity of individuals.  Finding a measure for the informat= ion content of individuals at different stages in their lives would be an interesting challenge but is not addressed here.  It is relevant to this investigati= on because it seems likely that some infancy and early childhood skills must h= ave been learned because DNA is unlikely to carry enough information to account= for those skills.

=  

Topic 3:&nbs= p; layering, compression, and information storage capacity

=  

= I am always amazed how much information is flowing around in my body.  At the rate of sending a complete = set of instructions to the muscles 60 times a second, a lot of information is need= ed for the 90 minutes of the nutcracker.  At the same time and the same rate we are receiving a complete information update flowing in from the eyes.  Even with the 1011 neur= ons we have, they would soon be filled up just from memorizing and performing the ballet.

=  

= The layering design discussed above means I do not have to keep all that information.  Using the factor= s of 10 in the model, the second layer reduces the information by 10, the third = by 100, and the fourth by 1000.  Reducing the information storage required means that I can remember more, and a greater variety of action sequences, which in turn give me a be= tter chance at survival and success, and thus provide an evolutionary advantage.=

=  

Topic 4:&nbs= p; layering and information flow

=  

= Layering reduces the requirements for information flow.  A lower rate of flow means that we= can get speedy responses with relatively slow neurons.  The layers allow for local compute= rs to manage high speed communication while the upper layers work more slowly but focus more on integrating information flows such as combining vision with action or with coordinating the left leg with the right leg.

=  

Topic 5:&nbs= p; layering and information processing

=  

= The first advantage of layered computing is that the layers can work in parallel.  This is somewhat analogous to the evolution of computers, where we have also gone to using m= ore parallelism to solve separate problems.&nb= sp; For instance, the graphics card typically has its own processor and memory.

=  

= A second advantage is that the upper layers work at slower data rates and thus have = more time to solve somewhat more complex interactive problems. 

 =

Topic 6:&nbs= p; learning and the evolution of layering

=  

= There is gradualism in evolution.  Succ= essive species show incremental changes.  This also applies to the capacity for information processing.  I suspect that the layered approac= h to information processing evolved very gradually.  However, I suspect that all verteb= rates have a somewhat similar information processing architecture since they have= to solve very similar problems both in controlling action and in integrating perception with action.

=  

= Layering involves multiple stages of information processing.  Individual learning adds flexibili= ty of responding with action sequences appropriate for local situation, i.e. lear= ned responses.  This is an evoluti= onary advantage.  The challenge is t= o show how the system might acquire the information processing capabilities we hypothesize.  The capabilities= must come from DNA and/or from learning.  For our model we hypothesize that higher-level choreographic instruc= tions are translated into low-level instructions for each of the muscle pairs.  We therefore require some translat= ion rules that must be innate or have been learned.  We also hypothesize that there is = fairly complex processing of geometry, for visual recognition, for mimicking, and = for calculating joint angles relative to adjacent bones.

=  

=  

Chapter 8:  Not= es & comments – status & future plans

 

Topic 1:&nbs= p; present work and future plans

=  

= At present, the investigation is focused on the integration of perception, and= on the representation of geometric information for both mimicry and also for t= he calculation of joint angles.  = Like for language, the information should be layered, with more detail at some levels and less at others, and with a simple transformation between the lay= ers.  The idea of a dual clock seems to = apply to vision as well as to muscle management.=   At the retina we assume a fast clock with probably the same timing as for direct muscle control.  At= the higher layer of vectors and action plans we assume a much slower clock.

=  

= Other topics for future investigation include the widely shared notion that we can understand each other and that we have a shared reality.  An easier topic is the notion of cooperation and social roles.  The role of institutional learning including play and lecturing could be of interest.

=  

Topic 2:&nbs= p; notes

=  

= During my undergraduate years I was very interested in philosophical discussions.<= span style=3D'mso-spacerun:yes'>  Solipsism seemed attractive at lea= st as a starting point for infants, with access to others and the external world = only through action and perception (Kant, logical positivists, existentialists).=   Dualism is an obvious challenge. 

=  

= I had a very close friend, an artist, who was very interested in eastern thought wi= th its different approaches to reality.  I even had a reasonably well-paying job to investigate the aura (hal= o) that is seen by some people.  I devised an experimental paradigm that showed that almost all subjects could= not beat change in aura perception.  However, I had one subject who could consistently beat chance with v= ery significant probabilities.  (go figure!)

=  

= At least conceptually, and from experience with interpreter design, I can see how ma= cro expansion with simple rules might generate the instructions that are requir= ed by the successive lower-level process control computers.  I can also see how the timing woul= d be about right.

=  

= This investigation is congruent with the idea that evolution is a search process that selects = in favour of more optimal solutions for biological structures and processes. – satisficing --

=  

= Chomsky’s work on transformational grammars was interpeted to reflect a universal structure for grammatical structures and judgements.  A similar universality was hoped f= or and anticipated for semantic structures.  I decided to work with logic as basic approach, having the fortune to learn from people like Arthur Burks and Joyce Friedman.  Winograd, drawing on the work of H= ewitt, was trying a slightly different approach at MIT, to model the ability of children to build towers with blocks, etc.

=  

= My interactive system started working about 1971, and further improvements and= the write-up meant that the thesis was finished in 1974. 

=  

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