Section 1: Asking the right question about the basis for language comprehension and learning Introduction 5 Chapter 1: Discovering the right question to investigate 6 Chapter 2: Experimentation based on social-engineering 12 Chapter 3: Thought and action: the mental and the physical 16 Chapter 4: Feelings and action 17 Chapter 5: Body and mind, the missing link 17 Chapter 6: The research paradigm – experimentation & validation 19 Chapter 7: The research paradigm – modeling information content, flow, and processing 21 Chapter 8: Notes & comments – status & future plans 24 Section 2: A simplified model of the mechanical and optical hardware common to most vertebrates: the interface to the world and ‘shared reality’ via action and vision Introduction: summary of previous sections 5 Chapter 1: A simple mechanical model for vertebrates 6 Chapter 2: Optics for vertebrates: converting images into information 14 Chapter 3: Hearing machinery: converting sound into information 16 Chapter 4: Hardware for perceiving touch, smell, taste, and other senses – including proprioception 18 Section 3: A simplified ‘information processing hardware’ model for vertebrates: to control action and to integrate vision Introduction: summary of previous sections 4 Chapter 1: Hardware for information processing -- hard-wired brains and the analogy with the evolution of computers 5 Chapter 2: Brain-based information processing 7 Chapter 3: The brain as a process control system 8 Chapter 4: Integrating vision with the brain-based process control system 12 Section 4: A simplified software and data model for vertebrates: an inner language to control action and to integrate vision Introduction: summary of previous sections 4 Chapter 1: Using an ‘inner language’ for the instructions to control action 5 Chapter 2: Adding vision to language-based action 7 Chapter 3: Integrating the output of vision into the instructions for action sequences 7 Chapter 4: Geometry and time in action sequences 12 Chapter 5: The functionality of the ‘inner language’ 14 Section 5: Improving information processing in improving action for increased survivability and reproduction Introduction: summary of previous sections 4 Chapter 1: Evolution and information processing 5 Chapter 2: Improving mechanical and sensory hardware through evolution 6 Chapter 3: Improving information processing hardware architectures and functionality through evolution 8 Chapter 4: The evolution of ‘inner language’ functionality 9 Section 6: Improving information processing in improving action for increased survivability and reproduction: prediction and basic learning Introduction: summary of previous sections 4 Chapter 1: remembering and predicting action sequences 5 Chapter 2: basic ‘solo’ learning 8 Chapter 3: trial and error learning, exploration, and experimentation 11 Chapter 4: play 12 Section 7: Improving information processing in improving action for increased survivability and reproduction: social learning and dual channel evolution Introduction: summary of previous sections 4 Chapter 1: social learning and apprenticeship learning 5 Chapter 2: social learning, apprenticeship learning, and the inner language 5 Chapter 3: the significance of parenting and apprentice training methods for evolution 7 Chapter 4: dual channel evolution 8 Expanded TOC Section 1: Asking the right question about the basis for language comprehension and learning Introduction 5 Chapter 1: Discovering the right question to investigate 6 Topic 1: complexity versus chaos: evolution 6 Topic 2: evolution and learning 6 Topic 3: Learning and forgetting is like evolution and the second law of thermodynamics 7 Topic 4: structures -- complexity and information content 7 Topic 5: information content for innate functions and instincts 7 Topic 6: complexity and information content 8 Topic 7: investigating where theories come from 8 Topic 8: measuring the information content of theories 9 Topic 9: exploring computer-simulated language comprehension 9 Topic 10: separating the thesis contribution from programming implementation 10 Topic 11: verification, falsification, and the Turing test 11 Topic 12: wrong question: search for a universal theory of language comprehension 12 Chapter 2: Experimentation based on social-engineering 12 Topic 1: social-engineering with language and learning – letting students play with the language and logic in my model as a learning tool 12 Topic 2: learning from instructions, copying, and experimentation 13 Topic 3: knowledge engineering, expert systems, computer-aided work 15 Topic 4: knowledge, language, and tasks – metaphors for successful applications 15 Topic 5: knowledge engineering vs. task re-engineering 16 Topic 6: Language learning and task learning 16 Chapter 3: Thought and action: the mental and the physical 16 Topic 1: language comprehension as a mental activity 16 Topic 2: reactive and predictive learning 17 Chapter 4: Feelings and action 17 Topic 1: feelings as motivator and selector of actions 17 Chapter 5: Body and mind, the missing link 17 Topic 1: my dream about finding the ‘missing link’ 17 Topic 2: the ‘missing link’ – connecting mental controls to observable physical action 18 Topic 3: the ‘missing link’ – connecting observable physical action and objects to mental descriptions 18 Topic 4: the mind - growing up in a submarine 18 Chapter 6: The research paradigm – experimentation & validation 19 Topic 1: computational equivalence 19 Topic 2: minimalist feasibility 20 Topic 3: empirical validation -- comparing simulated inner-language-based action with observable action 21 Chapter 7: The research paradigm – modeling information content, flow, and processing 21 Topic 1: complexity and information content 21 Topic 2: layering and information content 22 Topic 3: layering, compression, and information storage capacity 22 Topic 4: layering and information flow 22 Topic 5: layering and information processing 23 Topic 6: learning and the evolution of layering 23 Chapter 8: Notes & comments – status & future plans 24 Topic 1: present work and future plans 24 Topic 2: notes 24 Section 2: A simplified model of the mechanical and optical hardware common to most vertebrates: the interface to the world and ‘shared reality’ via action and vision Introduction: summary of previous sections 4 Chapter 1: A simple mechanical model for vertebrates 5 Topic 1: model-variant for humans illustrating common mechanical components 5 Topic 2: A stick-figure representation of the model for humans with joints and rigid bone structures 6 Topic 3: coordinated locomotion for humans with the mechanical components of the model 8 Topic 4: a simple mechanical model of joints, powered by muscles that are controlled by neurons 10 Topic 5: the eyeball as a specialized mechanical joint 11 Topic 6: the hardware and mechanics of hearing 12 Chapter 2: Optics for vertebrates: converting images into information 13 Topic 1: the hardware of the eye 13 Topic 2: the eye as a video camera: raster scan image acquisition 13 Topic 3: converting a fast sequence of raster scan images to a relatively steady or slow moving 2D and 3D vector representation of recognized objects 14 Topic 4: 2D and 3D scalable vector images 15 Chapter 3: Hearing machinery: converting sound into information 15 Topic 1: 2 stage analog to digital conversion 15 Topic 2: The geometry of sound: extracting meaning 16 Chapter 4: Hardware for perceiving touch, smell, taste, and other senses – including proprioception 17 Topic 1: touch and force feedback – and conversion into information 17 Topic 2: balance and a sense of up and down – and conversion into information 17 Topic 3: smell and taste – and conversion into information 17 Section 3: A simplified ‘information processing hardware’ model for vertebrates: to control action and to integrate vision Introduction: summary of previous sections 4 Chapter 1: Hardware for information processing -- hard-wired brains and the analogy with the evolution of computers 5 Topic 1: hard-wired brains and learning 5 Topic 2: computers as analogous to human thinking 5 Topic 3: brains as analogous to computers 5 Topic 4: actions and learning in a von Neumann brain 7 Chapter 2: Brain-based information processing 7 Topic 1: action, perception, and information processing 7 Topic 2: evolution and information processing 8 Chapter 3: The brain as a process control system 8 Topic 1: controlling action with a process control system 8 Topic 2: local control of action with programmable logic controllers 9 Topic 3: coordinating low-level control of joint rotations 11 Topic 4: high-level control of coordinated action 11 Chapter 4: Integrating vision with the brain-based process control system 12 Topic 1: managing the direction and focus of vision as actions controlled with a process control system 12 Topic 2: converting the video signal from the eye 12 Section 4: A simplified software and data model for vertebrates: an inner language to control action and to integrate vision Introduction: summary of previous sections 4 Chapter 1: Using an ‘inner language’ for the instructions to control action 5 Topic 1: the representation of instructions for the control processors 5 Topic 2: Ballet choreography as model for instructions 5 Topic 3: using an ‘inner’ choreography as programming language to control physical action from inside the body 6 Chapter 2: Adding vision to language-based action 7 Topic 1: integrating perception to improve the action 7 Topic 2: information processing for visual perception 7 Chapter 3: Integrating the output of vision into the instructions for action sequences 7 Topic 1: the relationship between perception and action 7 Topic 2: using vision to control mimicking action 8 Topic 3: translating the information from vision to control mimicking action 10 Topic 4: making the output of vision usable for inclusion into choreographic instructions 11 Topic 5: the interface of visual perception and action 11 Topic 6: investigating how the output of visual perception might help to control action 12 Topic 7: the range of visually-controlled mimicry across vertebrates 12 Chapter 4: Geometry and time in action sequences 12 Topic 1: “All the world’s a stage” -- extending choreographic instructions to detailed specification of movement 13 Topic 2: working with geometry: scaling, rotating, and translating vector images to allow comparisons and recognition 14 Topic 3: the management of time for choreography and for detailed specification of movement 14 Chapter 5: The functionality of the ‘inner language’ 14 Topic 1: if … then … conditions in instructions for integrating vision 14 Topic 2: the ‘inner’ language as a programming language 15 Topic 3: the functionality of the ‘inner’ programming language 15 Topic 4: nesting, the embedding of clauses within clauses 15 Topic 5: reuse of program code – function calls and subroutines 15 Topic 6: use of geometric information: directions 16 Topic 7: use of geometric information: shapes 16 Section 5: Improving information processing in improving action for increased survivability and reproduction Introduction: summary of previous sections 4 Chapter 1: Evolution and information processing 5 Topic 1: a definition of evolution: From Wikipedia, the free encyclopedia 5 Topic 2: evolution-related benefits from improved information processing capabilities 5 Topic 3: traits and capacities not considered: only information processing capabilities are included in this investigation 6 Chapter 2: Improving mechanical and sensory hardware through evolution 6 Topic 1: bone capacity and capability 6 Topic 2: joint capacity and capability 6 Topic 3: muscle capacity and capability 7 Topic 4: sensor capacity and capability 7 Topic 5: vision capacity and capability 7 Topic 6: hearing capacity and capability 7 Chapter 3: Improving information processing hardware architectures and functionality through evolution 8 Topic 1: information processing architectures and trade-offs 8 Topic 2: processing capacity and capability 8 Topic 3: memory and other data storage capacity and capability 8 Topic 4: information transmission capacity and capability 9 Chapter 4: The evolution of ‘inner language’ functionality 9 Topic 1: instructions for more and more complex and coordinated actions 9 Topic 2: more variety and clarity in references to visual information 10 Topic 3: more complex and more diverse conditionality 10 Topic 4: more complex and more indirect references (e.g. indexical) 10 Topic 5: plans and memories: descriptions of future and past action 10 Topic 6: hypothetical and counterfactual descriptions 10 Topic 7: imaginative and playful actions that do not correspond with present reality but appear to be make believe 10 Section 6: Improving information processing in improving action for increased survivability and reproduction: prediction and basic learning Introduction: summary of previous sections 4 Chapter 1: remembering and predicting action sequences 5 Topic 1: action sequences for plans, memory and prediction 5 Topic 2: steps for using the fastest action following the shortest path 7 Topic 3: the role of language in predicting and planning 8 Chapter 2: basic ‘solo’ learning 8 Topic 1: Wikipedia on learning 8 Topic 2: Wikipedia on Pavlov's experiment 9 Topic 3: learning and action sequences 10 Topic 4: solo learning and social learning 10 Chapter 3: trial and error learning, exploration, and experimentation 11 Topic 1: trial and error learning: randomization, measurement & selection, and memorization (with reuse & benefits) 11 Chapter 4: play 12 Topic 1: Wikipedia – working definitions 12 Topic 2: play and learning 14 Section 7: Improving information processing in improving action for increased survivability and reproduction: social learning and dual channel evolution Introduction: summary of previous sections 4 Chapter 1: social learning and apprenticeship learning 5 Topic 1: learning with others 5 Topic 2: learning from others 5 Topic 3: mixed mode learning 5 Chapter 2: social learning, apprenticeship learning, and the inner language 5 Topic 1: visual tracking to inner language to mimicking action 5 Topic 2: memory and delayed execution of action sequences 6 Topic 3: imitation and other forms of vision-based social learning across vertebrates 7 Chapter 3: the significance of parenting and apprentice training methods for evolution 7 Topic 1: parenting methods and survival 7 Topic 2: local adaptations (evolution) of instructions for social learning 7 Topic 3: rereleasing animals in the wild, and survival 7 Chapter 4: dual channel evolution 8 Topic 1: the mix of genetics and learning in developing good parenting methods 8 Topic 2: language use as a local adaptation that helps survival by aiding collaborations and other strategies for survival 8