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Second layer - integrating the perception of gravity and the floor into the geometry of action

Note: under construction: please check older version(s) at:

Additional working definitions:

Layer 2 addresses the problems uncovered in layer 1 for the representation of skills using only joint angles. We found that such a skill representation should allow us to keep up the normal walking motions even when falling or standing on our head. In that layer we introduced the perception of gravity and of direction, but did not integrate them into the geometric representation of skills.

We can use the perception of gravity and the feedback from standing on the floor to add internally perceived but world-based axes of gravity and level.

We propose an additional set of internal polar coordinates that is appropriate for limbs rather than joints and that is more relevant to the orientation of the actor in the world, as defined by gravity and the floor.

We can use this coordinate system to describe the position of limbs.

From skilled action to the action sequence in the world and observable by an audience: different geometries.

The actor as an observer - a gravity-anchored standardized geometry for the inner results of perception.

Mimicry based on the gravity-anchored inner geometry - translation into joint-angle geometries.

Layer 2 examples where a skill integrates perception and action:

Information representation and information processing for basic innate skills:

 

An information-processing feasibility model is successful if it can simulate the phenomena to be described, within the simplifying assumptions that have been made explicit, and without violating major constraints that should also have been made explicit (such as not requiring a racial consciousness, and not requiring extra-sensory perception).

 


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