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Walking as an action, illustrating aspects of innate skills: sideways view of joint-angles during a stride
angles in degreesTime (0-1)
  waist_forward_angle 0; 0;   0; 1;
left_hip_joint_forward_angle-35; -30; 30; 35;0; .2; .8; 1;
right_hip_joint_forward_angle35; -35;0; 1;
left_knee_forward_angle-5; -35; -35; -5;0; .2; .8; 1;
right_knee_forward_angle0; 0;0; 1;
left_ankle_forward_angle0; 0;0; 1;
right_ankle_forward_angle0; 0;0; 1;
left_shoulder_joint_forward_angle30; -45;0; 1;
right_shoulder_joint_forward_angle-45; 30;0; 1;
left_elbow_forward_angle45; 65;0; 1;
right_elbow_forward_angle65; 45;0; 1;
left_wrist_forward_angle0; 0;0; 1;
right_wrist_forward_angle0; 0;0; 1;
neck_forward_angle0; -10; 0; 10; 0;0; .25; .5; .75; 1;
eye_forward_angle0; 0;0; 1;

Skeletal action is controlled through the movement of joint angles over time. (Tom Calvert, SFU, Labanotation, etc.)

- For experimentation we use Scalable Vector Graphics (SVG) and Synchronized Multimedia Integration Language (SMIL).

 


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