Multi-species skill-evolution: stages and assumptions
Simple skilled behaviours that are simulated to investigate the layers
from the perspective of evolution, i.e. the fitness-biased mechanisms that copy skills from one generation to the next.
- Genomic evolution as the first and bottom layer.
- Examples to simulate: walking and chasing to model innate skills for locomotion
- Questions on the genome side:
- How the genome represents the programming for the skill, how it is
combined from the parents, and how it evolves.
- Questions on the brain / neuron side:
- How the neurons in the brain represent the skill, i.e. how they are programmed from the genome.
- How the neurons function to produce the skilled behaviour, both in movements and in timing.
- Apprenticeship mimicry as the second layer involving copying and learning directly observed skilled behaviour.
- Examples to simulate: folk-dancing to model mimicked behaviour
- Questions on the brain / neuron side:
- How the neurons in the brain represent the skill, i.e. how they are programmed during and after learning.
- How the neurons function to produce the skilled behaviour, both in movements and in timing.
- Innate perception capabilities that are required for learning skills through the mimicry
of skilled behaviour
- Innate learning capabilities that are required for learning skills through the mimicry
of skilled behaviour
- Innate skills that are required for learning skills through the mimicry
of skilled behaviour
- Questions on the mimicry-learnt side:
- In the third layer, symbolic communication is used to invoke and/or modify skills.
- Examples to simulate (future): contra-dancing to model the caller / speech support for coordinated behaviours
- Questions on the mimicry-learnt side:
- Questions on the communication-learnt side: