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Multi-species skill-evolution: stages and assumptions

Theory for the multi-layered evolution of skills in vertebrates, primarily in mammals

  1. There are multiple layers of simultaneous evolution for skills. Up to five for humans, three for most mammals, and at least two for most vertebrates.
    1. Genomic evolution as the first and bottom layer.
      • Encoding of program for skill: genome
      • Execution of the skill: neurons of the brain
      • Example: a calf standing up and walking to nurse, within minutes after birth
    2. Apprenticeship mimicry as the second layer, with directly observed skilled behaviour being copied and learned.
      • Encoding: genome for innate functions required for learning and execution
      • Encoding: visual sequence (like video) for the skill actions to be mimicked
      • Execution of the skill both during mimicry and after for the learnt skill: neurons of the brain
      • Examples: imprinting, pack-based learning to hunt
    3. Communication such as animal calls or speech being used to invoke and-or modify skilled behaviour.
      • Encoding: genome for innate functions required
      • Encoding: visual sequence (like video) for the skill actions to be mimicked
      • Encoding: auditory sequence (like sound recording) for the communication to be mimicked
      • Execution of the skill both during mimicry and after for the learnt skill: neurons of the brain
      • Examples: using sound to coordinate herd defence, using speech utterances to coordinate a hunt
    4. Symbolic communication embedded within writing for transport of the skill.
      • Encoding: the suggested behaviour is embedded within a story and framed by it
      • Examples: Ethical decision-making influenced by religion as carried by the Bible or the Torah, etc
      • Examples: Engineering design based on science that was conveyed by journal articles and books
      • Examples: Professional skills learnt from textbooks schooling, and online materials
      • Examples: Conducting military operations guided by military strategic instruction transported by courier or by code
    5. Computer-aided skills involving collaborations with computer data and simulations
      • Examples: Operators running chemical plants or manufacturing with process control
    The present research focuses on the first three layers, up to the beginnin of speech for humans.
  2. Functionality is accrued over time and over successive generations, species, and layers. The sequence of first appearance of functionality is ordered in time and over species. Similarly, the sequence of first appearance of the layers is ordered over time and species. It is not implied, however, that evolution of lower layers ceases once higher layers are evolving.
  3. The sequence of first appearance of functionality during evolution or maturation reflects functional dependencies. These functional dependencies are preserved during the execution of a skill to produce skilled behaviour.

Simple skilled behaviours that are simulated to investigate the layers from the perspective of evolution, i.e. the fitness-biased mechanisms that copy skills from one generation to the next.

  1. Genomic evolution as the first and bottom layer.
  2. Apprenticeship mimicry as the second layer involving copying and learning directly observed skilled behaviour.
  3. In the third layer, symbolic communication is used to invoke and/or modify skills.
  4. Symbolic communication embedded within writing for transport of the skill.
  5. Computer-aided skills involving collaborations with computer data and simulations

Simple skilled behaviours that are simulated to investigate the interaction between the functionality of the layers during human maturation, i.e. the process of deeloping from conception to adult:

  1. Genomic skills as the first and bottom layer.
  2. Apprenticeship mimicry as the second layer involving copying and learning directly observed skilled behaviour.
  3. In the third layer, symbolic communication is used to invoke and/or modify skills.
  4. Symbolic communication embedded within writing for transport of the skill.
  5. Computer-aided skills involving collaborations with computer data and simulations

The fundamental assumptions for the whole project:

  1. Skills are self-assembled, i.e. without divine or other programmer
  2. All skills rely on neural, dendrite, and synapse programming. They therefore use extremely slow processors Neuron run at 100Hz = 10ms, more than 10 million times slower than a PC, but use billions of processors in parallel compared to 4 or 8 for a PC.
  3. Many skills are not inherited, i.e. programed by the genome. An example includes the ability to speak English and French. Such skills have been learnt after conception and birth.
  4. Almost all skills have evolved, including learnt skills.
  5. Innate and learnt skills have separate mechanisms for evolution.
  6. Cooperation plays a role in the various mechanisms for evolution.
  7. The functionality of skills accrues over evolution and maturation, i.e. later skills draw on earlier skills.

The framing assumptions for the whole project, separating skills from other components:

The basic stages and research questions for the whole project:

  1. Innate skills for locomotion
  2. Innate skill that are required for learning skills through the mimicry of skilled behaviour