Overview over my approach to the visual perception of poses on a stage
I extend the 3D framework approach to include the perception of major
skeletal components such as hips, shoulders, head, legs, and arms.
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Note that we need to perceive the limbs in order to infer the actions of
the perceived animal (or actor). I illustrate the use of such perception
with 3 scenarios: a predacor chasing a prey, a fitness follower mimicking
the actions of the leader, and an animal exploring a cage to find food.
Unlike the action controls that focus on the muscle control of joint
rotations, I focus on the more easily visible rotation of the limbs. I use
the 'invible cage', the 3D framework, to help define two parameters:
level and direction.
- Level describes the extent to which the limb is parallel to the floor
of the 3D cage (the stage).
- How level a limb is can be seen from the side or the front. If it is
level as measured by a level (a companion to the plumb line), then it has a
level of 0 degrees. If it points straight up or straight down then it is
90 (or 270) degrees from level.
- Direction describes the angle between the orientation of the limb and
the front-to-back line through the cage.
- The direction of a limb can best be seen by looking straight down.
If a limb stretches straight forward then it has a 0 degree angle of
direction. If it points straight sideways then it has a 90 (or 270) degree
angle of direction.
The third angle measures the 'twist' of the limb relative to the more
central body part it is attached to. 0 degrees is no twist at all.