Organization | Pages: Interactive modules in blue Future pages in green | Annotation | ||
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Title Page | ||||
Notice and Disclaimer | ||||
Preface | ||||
Introduction to the research study | ||||
Framework for the research study | ||||
Introduction to the methodology underlying the research | ||||
Information flow for innate skills: From DNA to the brain, from the stored skill to action, perception, and out-bound communication | ||||
Information representation & processing for basic action | Inner control of joint angles and the skeleton | |||
Part 1: The basics of posing and action with an actor on a stage | basic information processing for poses and simple action | |||
Part 2: The basics of perception: gravity and vision | basic information representations for visual perception of poses | |||
The basics of out-bound communication | basic information broadcasting as simple action | |||
The consequences of basic action in the world | Visible motion of the skeleton | |||
Part 3: The physics for locating an actor on a stage | external, real world parameters relating the actor to the stage | |||
The physics of out-bound communication | simple actions also broadcast information | |||
simple, probably innate, skilled actions | Two examples of simple skilled actions that integrate perception | |||
Part 4: Simple behavioural mimicry - same species | minimal information processing for mimicking poses and simple action | |||
Part 5: Spontaneous action such as curiosity-driven exploration | information processing for experimenting by moving in different directions with or without planning | |||
simple skilled actions that may involve prediction and planning | internal processing (simulation?) above and beyond playback of skilled action components | |||
Part 6: Following a target or chasing prey | information processing for directions with or without simple prediction and planning | |||
Evolution from an information processing perspective | ||||
The model: Information processing mechanisms underlying evolution | Learning with successive populations | |||
Part 7: A simple and abstract model of the basic process of evolution | variability and selection for copying attributes such as skills from one generation to the next | |||
Part 8: Attribute evolution, in 2 dimensions | single parent, 2 attributes, and a highly simplified geography | |||
Part 9: 2 parents and 2 attributes | adding localized mating competition to selection | |||
Applying the mechanisms of evolution to skills | Copying, selection, and variation with skill-learning by mimicry | |||
Part 8: Copying skills through DNA | Variations that keep skill coherence? | |||
Part 9: Mimicry for the evolution of skills | Imprinting, apprenticeship as a second channel for evolution-based learning/improving skills | |||
Part 10: experimentation for the within-individual evolution of skills | within-individual learning and improvement for successive collections of skills in memory | |||
'Inner' information storage and transmission | ||||
The representation of complex skills | Choreographing skilled action with an 'inner language' | |||
The components of skilled action | action, objects, time, direction | |||
one-way and two-way information flow | from DNA to action, and learning | |||
compression | information storage | |||
Part 11: An 'inner language' for the information processing of skills | information representation for innate skills, suitable for DNA | |||
The relationship between evolution, skilled action, and language | an older points and pictures discussion on language and evolution (static) | |||
Multi-individual skills requiring inter-individual communication as an additional integrated component of skilled action | ||||
'outer communication' for skills requiring coordinated action | Using behavioural signals, vision, and sound: Adding communication to perception and action | |||
One-way communication such as alerting and advertising | warning, mate selection | |||
Two-way communication for coordination | timing, positioning, role selection | |||
Structured apprenticeship and schooling | assigned roles for leader/master/teacher and student | |||
Evolution of human spoken language | independent of inner language, but draws on its structures | |||
DNA-based components | sound-based mimicry, eye-hand mimicry, etc. | |||
Within-individual evolution of speech and hearing skills | babble and sound discrimination skills have local differential selection for different languages | |||
Mimicry of sound production and linking auditory perception to pointing | also dependent on local selection rules | |||
There is likely no shared semantic space | professional schools and other apprenticeships produce overlapping islands of meaning | |||
The oral tradition | stories and tales that explain and instruct | |||
mimicry through instruction manuals | language in schooling? | |||
printing - the Web and Google | information access | |||
Evolution based on language | ||||
Evolution using language as copying mechanism | distinct knowledge elements as individuals in a semantic space | |||
stories, metaphors, myths, and scientific theories | content is copied, varied, and selected | |||
money, corporations, politics, advertising | largely language-based constructs that appear to evolve over time by copying, varying, and selection | |||
Methodology | ||||
Requirements, constraints, and feasibility | studies for the design of complex system | |||
key design risks | incremental design and prototyping | |||
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Extras | presentations, not yet integrated, or older | |||
Presentations | IE only, will be fixed later | |||
top TOC for the 'humble' collection - a static approach | a more static and pictorial explanation of how the theory works, not yet interactive | |||
An outline of sorts in the form of a TOC | 6 nested stories | |||
Pages for the outline in the form of a TOC | Xref | |||
Images for the outline in the form of a TOC | Xref | |||
Prior research | ||||
Thesis on language comprehension | ||||
The automated research assistant: learning the language of science | ||||